Structured as a descent through fractured psychic states, the game explores the mental interiority of “VOSS,” a patient whose emotional instability is rendered through shifting facial expressions and the clinical taxonomy of the DSM.
Each asylum is a biomechanical chamber built from flesh, fluid, and dream-logic:
The Asylum of Serpents entwines human hair and serpentine bodies around burning nurses, staging the entanglement of real and synthetic suffering.
The Asylum of Bactirium Fantasticum renders bodily instinct as viscous and microbial—where desire becomes a sickly ecosystem of mental decay.
The Asylum of Tentacles introduces animal prosthetics as psychic instruments, reaching inward to torment and reorganize the body’s architecture.
The final act, The Purification, culminates in a cruciform immolation—a violent absolution, where self-annihilation becomes the only path toward escape.VOSS is not healed. VOSS is witnessed, dissected, and reborn in ashes.
Film, game design, musical composition by me.
For Laura Palmer, and in dear remembrance of David Lynch.
Advised by: Eric de Broche des Combes (Harvard GSD)
Edited by: Yuanqing Xie
Tools used: Unreal Engine/ MetaHuman/ After Effects/ Midjourney/ Cinema 4D/ Ableton Live/ Reaper/ Premiere Pro